Ani.Mate error when port a PC game to iPhone

Since original PC game use Ani.Mate Boo v2.0 and iPhone don’t support Boo, I try to replace Ani.boo with Ani.Mate C# v1.0.1 from GUIManager. Unfortunately I got these errors:

BCE0017: The best overload for the method ‘Ani.Stop(Object, String)’ is not compatible with the argument list ‘(UnityEngine.Vector2)’.
BCE0019: ‘Easing’ is not a member of ‘Ani’.

So is there a updated Ani.Mate C# then v1.0.1, or I need to fix these bugs manually? How to fix these two bugs?

This is my first Unity project. Any suggestion is appreciated.

iPhone has supported Boo for some time already.

My tip: Use itween instead.
With animate you will run often in problems were you cannot tween something, (forgot the reasons) And you need to write your scripts in C Syntax for best results and greatest flexibility using animate. (this only is true for iphone.)

Al that is gone with iTween. Only thing missing is good chaning of tweens, but you can overcome that to.