Anima 2D Rigged Character Unwanted Motion Blur

Hi,

I’m using Unity to export a 2D/3D animated film using the 2019.1.0f2 Unity Editor, HDRP template along with asset packages: Unity Recorder, Cinemachine, and Anima 2D. I rigged and animated my 2D character in Anima 2D, but every time I playback on the game window, or export I notice that the animation I created makes a motionblur/ shadow behind it on the background (also a sprite). I’ve turned off the casting of shadows on each and everyone of my sprites, but this is still happening.

I’m not sure if this is just a common issue in Unity, or maybe something I’ve not set up properly.

Any advice would be helpful!

  • A.

try turning off receive shadows on the sprite?

I did that for every sprite including the background and it still does it.