I’m trying to get some animations with Anima2D with bones and sprite mesh.
My problem is that when I rotate a specific mesh that represents a wrist it is stretched and deformed.
I attach images to better make understand my problem.
This is when wrist mesh is not rotated
And following is rotated mesh, as you can see it’s deformed:
And also in image at following link wrist is shorten:
Image of shortened wrist
It seems child bone is shortened and stretched when rotating, but I can’t figure out why.