Anima2D - Sprite disappears when binding [FIXED]

Hello,

I’m trying to connect some Anima2D bones to spritemeshes. As soon as I bind and press ‘apply’ in the SpriteMesh editor, the spritemesh seems to disappear from the scene & game view completely. If I unbind it, it comes back.

What would make it disappear like that?

Thanks!

1 Like

Fixed it! Seems it was something to do with the sheer number of nodes made as a result of the auto-slice. I cleaned it up and now it binds without making the spritemesh disappear.