Hey,
I have been working with anima2d since launch and had a great time so far.
For some reason the sprite mesh editor today fails to open my meshes (which it did in the past) resulting in the following error: “NullReferenceException: Object reference not set to an instance of an object
Anima2D.TextureEditorWindow+Styles.get_showBonesImage () (at Assets/Anima2D/Scripts/Editor/TextureEditorWindow.cs:46)
Anima2D.TextureEditorWindow+Styles…ctor () (at Assets/Anima2D/Scripts/Editor/TextureEditorWindow.cs:75)
Anima2D.TextureEditorWindow.InitStyles () (at Assets/Anima2D/Scripts/Editor/TextureEditorWindow.cs:154)
Anima2D.TextureEditorWindow.OnGUI () (at Assets/Anima2D/Scripts/Editor/TextureEditorWindow.cs:387)
Anima2D.SpriteMeshEditorWindow.OnGUI () (at Assets/Anima2D/Scripts/Editor/SpriteMeshEditorWindow.cs:191)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)”
I haven’t made any changes to the project since yesterday and even tried debugging the problem on an old version of the project in which it worked fine.
I’m clueless to what might have caused this issue and would be glad for any advice.