I have a rigged and skinned model of an animal that I want the player to be able to play as. I have everything pretty much done with it in unity but I am stuck as far as the animals tail. I don’t want to have to animate it as that would just take way to much time to get it to look right. Basicly I figured that using rigid body would be the best way to get a “ragdoll” style of movement as the player moves the aniamal that he is controlling around the level. But I am not sure how best to do this. Should I devide the tail up in to diffrent pieces or can I just keep the tail all one object. Will I need the tail to have any bones in it when I export it out of max and can I keep the tail attached to the mouse when exporting it out of unity or do I need to bring it into unity as a seprate export file?
thanks for the help,