Animancer - Less Animator Controller, More Animator Control

Edit: v3.0 is up on the store now.

Well, it took a bit longer than expected to fully flesh out all the examples, but they’re finally done. The last big hurdle before I submit to the Asset Store is to make a trailer video, which is something I have no experience so I don’t know how long it will take (hopefully only a few days).

In the meantime, I’ve decided to release an open beta so people don’t have to keep waiting for the new features and so I can start getting feedback.

  • The beta documentation is hosted at https://kybernetikgames.github.io/animancer-v3/.

  • You can download Animancer Lite v3.0 from here (Edit: no you can’t. Get it from the Asset Store). There are differences depending on your Unity version so you need to pick the closest one below the version you are using (if you are using Unity 2018.2 you need the 2018.1 package, not 2018.3). Details on the differences are in the documentation.

  • If you have purchased Animancer Pro, just PM or email me your invoice number and I’ll send you the Pro version beta.

  • To install it, just delete any old Animancer version then import the new one. Don’t forget to do a backup first. More info here.

  • If you have used Animancer before, check out the change log to see what’s new.

What now?

  • Once it’s fully released, I’ll overwrite the current documentation (same URL, but without the “-v3” at the end) so any links from inside the beta package won’t work anymore.

  • In the meantime, lots of feedback would be great. Any problems you encounter. Things you have trouble figuring out. Suggestions for the plugin’s functionality. Ideas for improving the examples or adding new ones. Anything I haven’t explained well enough or have missed. Even little things I could improve in the layout or design of the documentation. Anything you can think of.

  • I’m also looking for some melee weapon animations so I can make an example to demonstrate weapon switching and hit boxes. They have to be public domain (CC0 license) so I can actually include them in the plugin (according to the Asset Store rules).

  • More feedback please.

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