Animate 3d models for Unity

So, i have a 3D model i want to animate for unity, walk,run,idle,attack and jump, walk and run is No 1 and easiest.
I have been read that a single line animation to split is the best way? But i have no idea how to do that. I have tried to add 1 animation (walk) but it seams that i cant get it to work properly in Unity. I used Endorphin and Cinema 4d,

I have also been looking on YouTube for tutorials, there i have learned how to add bones and the walk animation. but i cant find any pure tut to actually make/create a player for Unity outside unity.

So any help from the beginning to a fully working player with my model would be very very helpfull! :slight_smile:

I’m not familiar with Endorphin or c4d, but in 3dmax you just do all the different animations one after the other on the same timeline, in unity I import as legacy and get the option in import setting to split up the animations, by defining the various lengths of animation clips. Maybe it’s similar in c4d?

I have only merged 1 animation in c4d when i dont know how to do “multi” animations in one single line.

Could you maybe make a tut on how you doing it in 3d max and then in Unity?

I’m sorry don’t have time for making a tut. I think you need to google search, learn to refine your search words for what you exactly need, cause there’s a lot of tutorials on making and importing animations from various programs and what setting unity likes.