Hey guys,
I’m searching for an best practice advice here. My game will feature a hand with 5 fingers. Each indvidual finger should be able to transition between stretched out from the hand to being contracted (if that’s the right word).
Which setup works best for setting up an animator that can precisely control each individual finger from script? If of any relevance: Using Blender as a modelling software (so I cannot use Inverse Kinematics, from what I have read).
This is what I would like to achieve: