If I am currently using:
transform.localPosition.x = 4;
to instantly transport an object (regardless of where it is) to a new position, how would I make the object gradually move to its new destination?
If I am currently using:
transform.localPosition.x = 4;
to instantly transport an object (regardless of where it is) to a new position, how would I make the object gradually move to its new destination?
You could lerp (Vector3.Lerp) between the two positions in a Coroutine.
There is also a popular Unity package called iTween, and it does the heavy lifting for you - all you need to do is learn the specific calls.
For example:
iTween.MoveTo(gameObject,Vector3(4,0,0),2);
This code will move `gameObject` to `(4,0,0)` over 2 seconds.