I have a 3d model i made in 3ds Max with animations. but when i use it in unity, i can see the animation clip and play it, but it won’t animate when i press play to test the scene. i am wondering why it won’t animate. i can supply you with the model if you need me too
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Try Play Automatically Option in inspector under animation component.
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Use a script that calls animation.Play() in Awake or Start function.
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Try using Legacy Rig in model import options.