Animate Character movement?

Hello. So I made a simple animation and attached it to the main character. I was hoping that as I push down the button that makes the character move right that the animation will play while holding the button down, either I didn’t do it correctly or it wasn’t correct in the first place. How can I do this?

( For easy clarification )

I want a specific set animation to play while holding a button down with or without this script

using UnityEngine;
using System.Collections;

public class Move2 : MonoBehaviour
{
	public float speed = 5f;
	private bool mouseDown = false;
	public void OnMouseDown ()
	{
		mouseDown = true;
	}
	public void OnMouseUp()
	{
		mouseDown = false;
	}
	
	public void Update()
	{
		if(mouseDown){
			transform.position -= Vector3.left * speed * Time.deltaTime;
		}
	}
}

You need to add a new parameter in the animator window which will start the animation.

It could be a boolean called “Moving”, which you set to True in a script when the mouse button is down. It doesn’t have to be the script where you handle the movement. In your animator window you’ll need to create a transition between the initial state and your “Move” animation which is triggered when Moving is true (and the opposite transition when Moving is false).

Or you could have a float parameter called “hSpeed” (for Horizontal Speed) into which you put the horizontal speed of your character. Then you can create a blend tree bend your idle animation and your moving animation, depending on hSpeed.

If all the above sounds like gibberish to you then please check a couple tutorials about animations in Unity ^^