A few questions here:
- If I create an animation to move a gameobject with rigidbody and Animate Physics, will it modify transform.position or rigidbody.position? It’s not really clear from documentation how it affects performance.
- How would I go about creating an animated character (bone animation) with colliders on every part of the body. Do I need to add a rigidbody to every part that has a collider to avoid performance issues?
- Also how do I change the scale of a gameobject with a rigidbody correctly at runtime?
