My question is when I import the fbx model into unity; the 3D axis of the model don't match the 3D coordinates into the unity scene. What can I change in the model to solve this bug because I can't animate properly the model into the unity interface.I try to explain better If I code the script to animate the model like a space ship in the Z axis(forward) transform.position(0,0,speed * time.Deltatime) the result movement isn't in the forward direction of the spaceship espected.
create an empty gameObject(`GameObject / Create Empty`), and set the spaceship as a child of it. attach your movement/player control script to the empty gameObject, and you will be all set!!! :)