Animate line vectrosity

I need to animate simple line made with this script:

var Thickness : float;
var lineMaterial : Material;
var StartPoint : Vector3;
var EndPoint : Vector3;

function Start () {
    var cubePoints = [StartPoint, EndPoint];
	var line = new VectorLine("Cube", cubePoints, lineMaterial, Thickness);
	line.textureScale = 1.0;
	line.Draw3DAuto();
	
	VectorManager.useDraw3D = true;
	VectorManager.ObjectSetup (gameObject, line, Visibility.Dynamic, Brightness.None, false);

}

Is it possible to animate the line by changing the position of the EndPoint?

Solved. Hope help someone else.

import Vectrosity;

var Thickness : float;
var lineMaterial : Material;
var StartPoint : Vector3;
var EndPoint : Vector3;
var OldEndPoint : Vector3;
var LastPoint : Vector3;
var line : VectorLine;
var OBJ : GameObject;
var cubePoints : Vector3[];

function Start () {
	OldEndPoint = EndPoint;
	LastPoint = EndPoint;
	
	cubePoints = [StartPoint, EndPoint];
	line =  VectorLine("linea", cubePoints, lineMaterial, Thickness);
	line.textureScale = 1.0;
	line.drawTransform = OBJ.transform;
	line.Draw();
}

function Update () {
OldEndPoint = LastPoint;
LastPoint = EndPoint;

if (EndPoint != OldEndPoint){
    VectorLine.Destroy (line);
	cubePoints = [StartPoint, EndPoint];
	line =  VectorLine("linea", cubePoints, lineMaterial, Thickness);
	line.textureScale = 1.0;
}

    line.drawTransform = OBJ.transform;
	line.Draw();
}