Animate object C when object A and B collides.

The title says it all. I want to make a script which will “animation.Play(“animationA”, PlayMode.StopAll)” for object C when object A and object B collides, but my C# knowledge is not wide enough to do that.Any ideas?

You need to have object c either found, or assign it with a gameobject variable, then assign it in the inspector. You also need to import the class of the script that calls the animated.

    public myClass otherScript;
    gameObject thing_B;
    gameObject thing_C;

Start()
{
otherScript = Thing_C.getComponent<myClass>();
}
    OnCollisionEnter(blahBlah)
    {
    if(hitter == thing_B)
    {
    otherScript.CallPublicAnimationSetter();
    }
    }

So, the steps are

Identify the other objects
Import or otherwise declare the Class of the script with the animation, as a variable in the current script.
Place a call in OnCollisionEnter to check and see if the other object is object B
If it is, then go ahead and call the animate function for thing C.

// SCOPE → NAME OF THE CLASS → NAME OF VARIABLE INSTANCE

Public              myScriptClass      myClassName

Now you can find that via the

 otherScript = Thing_C.getComponent<myClass>();

Once that is done, you can call that script from inside the on collision.