I’ve been trying for quite some time to animate the position of a cinemachine virtual camera using DoTweens DoMove function.
For some reason no matter what I seem to do the animation takes place but as soon as I set my follow target it snaps the transform position in some strange way.
When i just set the position of the virtual camera to the final position of the animation. The changes seem to work just fine.
I am using a framing transposer on the virtual camera but when i’m animating it the Follow property is empty.
Is there a standard way to do what i’m after? Or some pitfalls in moving a cinemachine camera position using DoTween?
Just looking for a bit of insight into potential no nos when moving a camera position with a Follow target set to null and a FramingTransposer on the body.