I need to have about 800 animated little figures within view at a time for a sort of puzzle game. I believe I have two options: 1. Use billboarding with animated textures/materials drawn on 800 planes. 2. Use 800 ultra low poly models which use traditional rigged animation.
What will end up being faster?
If I use option 1, I believe it'll end up being a whole lot of Draw calls, but I'm not sure. Not all of the little figures are the same, so there may be a huge load for duplicating/modifying the materials. (I do use tiling of the animation frames on the same texture)
If I use option 2, the number of polygons per rigged model will have to be really small! Like 250 polygons. That isn't a whole lot of detail... but will it be faster?
What do you think? Should I go with animating a billboard or animating a 3d model?
Thanks! Brett
Wouldn't combineChildren create a single mesh (or smaller number of meshes), but if they need to all move independently, wouldn't that hamper that movement
– DaveA