Hello everyone!
I haven’t been able to find anything on this yet, so I’m hoping someone here might be able to point me in the right direction. My company is starting to use more exterior environments for VR projects but they’re starting to get a little heavy on the overhead. I’ve started to lighten the load by creating cube maps out of those non-playable environments with VR Panorama on the asset store (which has been an excellent tool for us) – the problem with this is that animated assets; birds flying, cars driving by, trees swaying, etc. are lost.
Is there a way to apply a video or image sequence to a cubemap? If not, is there another way to get similar results?
Yeah Unity supports video cubemaps. GitHub - Unity-Technologies/SkyboxPanoramicShader: Skybox shader for support of 360/180/cubemap video and static content
This work will ship as part of Unity 2017.3.
But you can use it now via github link. (Cripes, I’m such a Unity nerd. How do I even know this?)
1 Like
Wohooo! Thanks for responding hippo! I’m bummed that its not currently supported but the fact that its in the pipe for 2017.3 is great news! Is there any kind of work around to use before that drops?
Yes, the github link works now. 2017.3 just means you won’t need github, it’s the same stuff. It should work from 5.6 onward AFAIK. Link to forum post for more details here: How to integrate 360 video with Unity - Unity Engine - Unity Discussions
Super sweet! Thank you so much for the help!