Animated in capsule to Ragdoll ?

How do I go from a player capsule and animated model to a ragdoll after being killed ?

bump.

First of all You should detach you Player controller from character to remove characters capsule collider (it usually makes rag doll fall down unreallistically). Asuming you have your ragdoll setup, in the beginning ( function start() ), you set every bone to be kinematic to follow your animation, and after you kill you character you disable all possible animations and set every bones state “non kinematic”.
By the way if you need rag doll setup tutorial for non biped character, please check out http://orktech.blogspot.com/2011/10/setting-up-custom-ragdoll-for-3d-spider_5164.html
I hope it helps