Noticing Unity 1.5’s spiffy new “call external C functions from C#” bit, I think it is now reasonably easy to get XCode to display an animated loading screen by, say, before loading a level, flipping a boolean switch which tells it to draw the loading screen instead of Unity, and then flipping it back when the load’s done. All I need to know is where Unity hides the ViewController, or else how I would go about changing what’s drawn through XCode (unfortunately I haven’t had a lot of experience with it, although I understand the general idea of how it works). I really just need someplace to start, and I can get the rest working…haven’t had any luck with it yet though.
For the record, I’m running the full license, and I’m at least fairly sure everything above made sense.