Animated Models with no rigs…..

Some of the models I’ve purchased have animations that work fine but when I expand the game object there’s no skeleton, only a single object with a skinned mesh renderer with no root bone set.

My problem is I need to add mount points for objects to move with the animation but there’s no bones to attach to….how are they making these animations???

Unity talked about this a while ago…I forget where I saw it. Anyway, they optimize the rig data, and bones are removed from the hierarchy because 90% of the time you don’t need them. However, if you need access to certain bones for mounting various items in the game (or whatever else), you can specify bones that you want explicit access to. I forget where that menu is exactly, but some google-fu will probably show you.

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