I’m making a game in which a rotating cylinder can push the player off of a platform (a la Wipe-Out), but my problem is that the cylinder simply passes through the player. Both have kinematic Rigidbodies and the animation has Animate Physics set to true.
Are do you have colliders on both game Objects and are they marked as trigger? If they are, just remove the check mark at “Is Trigger”. I hope Ive been able to help you
I’ve found the problem, I was using a Mesh Collider for the cylinder and after changing it to a Box Collider it works.
Edit: Answer wasn’t as easy as I thought, Object still phases through Player when the Player is standing still.