Animated Particle Mesh Renderer.

I have an enemy which im trying to achieve a type of ghostly effect, i have created a mesh, and turned it off. (its fully animated aswell.) and i attached the mesh particle emitters and renders ec. but i noticed that it will not follow the animated mesh. is there a box i can tick to achieve this? a script please any feed back. thanks

if you aren’t timid about texturing, you could use an alpha/self-illum+glow effect to it and produce some nice effects…

past that, not sure about the issue in question though. sorry.

i thought of that but i really want this effect, ok basicly its a mesh particle emitter. all i want it to do, is follow the animations. but its just a still mesh.

you ether don’t have world space checked or its not a child of the moving object… Can you see the transform moving as it should?

This won’t work with an animated mesh, since there’s currently no way to read back the state of the mesh vertices.

–Eric

has there been an update that will allow for this work work on animated vertices(shapekeys/blendshapes/etc)?