I am interested in recreating something similar to that scene in this video at timestamp 3:07:15
. Notice the multiple layers of the sky with different depth, made apparent when the camera angle changes. I understand the different layers are rotating at different speeds. The layers seem to have a two dimensional look with three dimension features. Are multiple cameras being used? If anyone has any insight, it would be much appreciated!
I’d say use the particle system, few of them. I’ve created an upcoming thunderstorm with this method.
Developer of Hat in Time here. This is literally just a bunch of spheres with a tiling, scrolling texture on them. We make the scroll speed slower for the spheres that are larger (further away). No camera trickery needed. Hope that helps!
Hey! Thanks for the reply. I love your game, it is so inspiring! Who would have thought I would get a response from you! I was able to recreate this using some curved planes overlapping somewhat and set at different distances, with unlit shader scrolling some textures. But spheres make more sense. I must say, this seems like a really creative and innovative way to make such an artistic effect. Your whole game is so creative, I absolutely love it. Thanks for making such an amazing game as an independent developer. I’m sure there isnt enough time to cater to all your fans but man I would love to learn some things about game development from you. I’m sure lots of people would haha. Anyway, thanks again for your help!