I am using the excellentissim Unity Asset Store - The Best Assets for Game Making which is animated
When I switch ambient to skybox the scene lighting looks odd, sometimes red, sometimes doesn’t correspond to the skybox image - why?
in all cases the ambient lighting of the scene doesn’t change as the skybox animates - why?
the hacky way, use a single reflection probe for reflection and use updatedynamicGI function in unity API.
the right way. check out Unity’s lighting demo and do what they did to update lighting for procedural skybox.
DynamicGI.UpdateEnvironment() is killing the perfs.
Where do I find that lighting demo?
asset store, by unity tech, it is free
It’s called The Courtyard, right