Animated sprite and Tiled draw mode causes size to reset on play

Hi, I’m trying to add an animated background to my project, so I animated it and wanted to tile the animation using the Sprite Renderer’s tiled draw mode. I sized it up and it looked fine while I was in edit mode, but as soon as I pressed play, the size got changed to 1.28x1.28 again. I imagine it’s some problem with the animator overwriting the Sprite Renderer’s data, but I’m not sure how to get the sizes that I put in to stay. The object has no scripts attached or anything, it is very simple.

I’m looking into using animated tiles or perhaps updating the size on the sprite renderer via a script at runtime, but the way I’m currently approaching it would be by far the simplest for me. Any insight would be much appreciated, thanks!

Update: I wrote a quick script just setting the draw mode and size and it worked. If anyone sees this and still has any insight into why the animator changes the draw mode or what else may be going on feel free to share!

Perhaps you have (X) Write Defaults checked on the animation state itself?

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