Animated Texture from Max

Hello ppl

I have a problem about importing an animated texture from Max 9 to Unity 3.0.

Specifically:

I created a sphere with an animated texture in the Diffuse slot and some Video Post FX (lens effect glow). My first problem is that I can’t bring the texture in Unity, let alone animated. I used FBX exporter but it doesn’t export my material.

Any thoughts will be welcome.

There is no such thing as “animated texture”.
Textures from outside are transfered as simple color image (that or they won’t transfer).

Dynamic materials only exist within Max and potential applications they decided to allow bridging.

The best way for you to get a similar effect is UV animation but that will not be that trivial to achieve especially with freeform meshes and not just quads (ok if you own pro and we talk about desktop, you could use a MovieTexture as well)