Hello,
I have a material with very simple custom shader and I animate its texture offset from the script in Update() method. It works fine and smoothly on latest iOS and Android devices, but once I run the game on older device like iPad 2 and some Androids, texture offset jerks. It looks like that texture offset parameter is not updated each frame, or maybe some precision issues.
Currently I do not know how to figure out the reason and solve the problem, so I want your help guys!