Animated texture.

I´m sory if this not belongs here but I already don´t know where to ask and where locking for. So I wanna ask you. Does anybody here know how to create an animated texture? Something like moving water or blood when you shot the enemy or maybe wher in horror the blod starts slowly run off the wall. Is anybody here who knows it please?

Thank you, this is great. :smile: But what if I want to animate larger texture as a wall. As I wrote before, when the blood will run off the wall. Because there is a problem with the resolution of the texture. If the basic texture of this wall would be for example 1024 px x 1024 px, the animated texture could be 10240 px x 1024 px when it will have 10 frames? Or is there another way to make the animation? Cann I meke it in program as After Effects and save it as a movie animation or save it as a GIF and than write the script where will be to animate the texture forever or animate it only once? And cann I put it into Unity and after that create a script, where the basic texture is replaced by the animated texure and it will automaticaly “play” this texture?

You can switch to another texture after the current one runs out?

(And you can easily fit 16 1024x1024 textures into single 4096x4096)

If the curent one runs out? I´m not exactly sure what do you mean. But if you mean if I cann change the texture to another one? Yes I can. It is also animated. But I have to say I don´t know scripting. I was just wondering how does it works and how cann I do it.
And that other thing with those textures you wrote that I can easily fit 16 1024 x 1024 textures into single 4096 x 4096. It means there are gonna be only 16 frames of the whole animation? So it means if I want to create longer animation I cann create 10 4096 x 4096 textures and in each one of these 10 textures will be 16 1024 x 1024 textures? So cann it be done by switching betwen those 10 4096 x 4096?
And it every time needs to be PNG file?