So I’m a programmer trying to learn modeling, rigging, and animating… my first mistake lol. This might be something I should post in blender forums but I was wondering if there was a solution for this in unity.
My question is I have 2 models a Character fully rigged, and a sword mesh. What I want is to be able to animate a sword swing and block with the sword however I have no idea how to do that. The software i’m using for modeling and animating btw is Blender. I have animated my character before however I have no idea how to animate both at the same time, while being able to have the character switch between different weapons which would include different animations. If anyone can point me in the direction i need that would be much appreciated
Wait, you are here just to ask this for everyone OR you are actually using unity?
If you are using Unity, it’s quite simple, you see.
Make both the character AND the sword two gameobjects/prefabs. After doing it, put the two in the scene of your game and make the sword a child of the character. Then, in the editor menu, select WINDOW>ANIMATION. Put the new animation window in a place where you can see it. I normally put it in the side of the Console. Then, select your character and animate it.
It’s quite easy. You will learn how to animate in minutes and if you don’t feel that it’s right, you can try forever until you make the perfect animation! When the animations are done, select window again in the editor menu and select ANIMATOR, then place it in another place. I sujest in the side of Asset Store. You will become familiar with it very soon, because as you said, you are a programmer. Sounds difficult but it’s easy.