I want to add an animated “sheen” reflection to my puzzle game and I am thinking the best way to achieve this is through a cubemap. What I’d need is the ability to animate the cubemap’s orientation over time. Is this possible? I am using Unity Basic/iOS Basic.
You’d want to rotate the view direction vector reflected by the surface normal (all normalized) with a quaternion passed in (as a shader parameter vector) representing the rotation you want.