How would one go about animating a “finishing move” in Blender so that the animation could be used with Unity?
I’m talking about 2 characters interacting… let’s say during a gun fight, the player gets close to one enemy, presses a certain key and a certain animation between the 2 characters follows, during which the player’s characters finishes off the enemy quickly.How do you create that animation?
If the term “finishing move” throws somebody off, please think of the kills from Dishonored, or some of the counter-attacks from Assassin’s Creed. I don’t expect to create something that fancy but I want to learn the basics of how to do it.
Do you animate the characters separately, try to make the 2 animations work together visually in Blender and just simply time them in Unity?
For that sort of move you’d probably need to use inverse kinematics, for example, the Final IK asset on the asset store would allow you to do that with relative ease, eg: http://www.youtube.com/watch?v=o3bYZbbRVq4
I think you could animate ALL the characters in ONE animation.
Check the two webdemos below, no animation is created in modeling softwares, and every webdemo takes only one animation