im trying to experiment hitting various things with an animated rigidbody, but i just cant get it to work right.
I got a cube on the ground, which i stretch out to make it a kind of “beam”, then i rotate it round and round, and place a rigidbody cube infront of it and see what happens.
But it doesnt really make any difference what mass or drag i put on anything, or if i make the “beam” a kinematic rigidbody or not…
Am i totally off track here? Is animating a rigidbody or controlling it through ‘transform’ something taht just isnt normally done?