Hi Guys,
I’d like to create an animated object (a tennis racket), and have objects bounce off it when hit correctly according to physics.
There’s a few issues I see with the collision on the animated objects.
Firstly animations seem to be immoveable objects. If object ‘A’ hits animated object ‘B’, object ‘B’ will not react according to physics. Even though object ‘A’ has a mass of 120, and object ‘B’ has a mass of 1, object ‘B’ will not move at all, and object ‘A’ will fly unrealistically far to how hard he’s been hit (like he’s been hit with the full force of a train, not an object of mass 1).
I’m using Legacy animations and I’ve ticked the ‘use physics’ in the animation component, I’ve also ticked the box for the animation to be kinematic.
Do animations just not work well with the physics/collision engine? If they do is there something I’m doing wrong? Or is there a different method I’m supposed to use?
Many Thanks and Happy Boxing Day