We have a cartoon-like character and we are using images for the eyes and mouth of the character.
The animator applies the images of the eyes and mouth using a bone. According to the position of the bone, the eyes that will be displayed. Same for the mouth.
We are using this system so that the animator can set the expressions and we can also change them in Unity with script, just modifying the position of the bone.
This works fairly well inside animations, but when we transition from one animation of the cat to another with a transition duration, that bone gets blended too and during that transition we see many eyes and mouths go by.
Does anyone have an idea how to make an specific bone not blend or another idea for handling facial expressions for cartoon/animé faces that can be setted by the animator in Maya and also be changed by script in Unity when needed?