Hi all
I currently have made a script that I apply to my GUIText/GUITexture gameobjects that makes it possible to place them based on absolute pixels. The reason I it by script is to calculate the screen width/height when placing so that they don’t go off the screen. I’ve found the solution to be perfect for placing stuff where I want instead of using the transform position like I did in my previous version. Anyway, to the point; earlier I animated some of these objects “sliding in and out” from the screen using iTween. I cannot seem to find any option to animate based on pixel inset though, and I fear that I’m stuck writing my own animation script for this (which sucks because iTween had some pretty amazing easetypes).
Are there anyone who know of a solution using iTween? If not, can anyone help me pointing me in the right direction of how this would work if I wrote my own script (Im pretty new to Unity)?