Hi!
I’m trying to author animations in the editor using the Animtion Rigging package and using IK to position extremities.
However, if I want to move the hip joint (let’s say for a jumping up and down animation), it seems to disable the IK constraints. Is that intended?
The hip joint (A) in my hierarchy is the child of the object on which the rig builder component is placed (C), and a sibling of the object on which the Rig component is placed (B):
(ignore the referencepose and linktoclay scripts please)
Thanks!