Hi, I’ve made myself a simple character in blender, with a simple rig. Here it is!
But I have a problem when posing it for animation: The part of the model the bone is linked too is stretching when it’s rotated, and it’s really not a desirable effect. Here’s what I mean.
As you can see, the foot is stretching massively with that rotation. Hmmmm. I don’t like that. No I don’t.
So, does anyone know how to fix this problem? Would it be worthwhile splitting the mesh into groups for each part? Or are there some settings I choose to stop it doing this?
Thanks in advance guys!