Hey folks
Im tasked to try and implement an effect sort of like the one seen here (at 1:20) :http://www.youtube.com/watch?v=RqBrsXUtByc
The catch is, that I cant make the effect in an animated texture/shader type deal. I have to try and use physics and particle systems. The effect can of course vary alot from the Youtube clip, there is alot of wiggle room. So my thought was to have a sphere collider around my player, read the contact point from the collision between the sphere and a rigidbody, make a “ring/pulse/wave” -type particle system, and instantiate this system at the contact point(I have the contact point info and particle systems implemented already). However, that wont make the effect happen along the surface of the sphere.
Does anyone have an idea on how to make this happen? Is there a better way of doing this without the use of a special texture/shader?
EDIT: If it helps, the scale and position of the sphere will not change, and these parameter are known to me at any time
EDIT2: Moved the thread here, I believe this is more of a scripting question than Unity support question =)