Animating ledge climb

Hi, I’m trying to animate my camera whenever I climb a ledge like in the video below. But I am having trouble actually animating the camera, I think that is because I have the “Cinemachine Input Axis Controller” on the virtual camera that is overriding the animation. So I wanted to know what would be the best way to get a similar result.

I have my camera set up similar to this, if that is important.

Every frame, Cinemachine sets the camera’s position according to your settings, in relation to the target it’s tracking. If you try also to animate the camera by some other means, Cinemachine will just overwrite whatever you do. It’s there to control the camera, and that’s what it does.

To make the camera move, move the target it’s tracking.