Animating parent without children?

Hey, all,

Is there any way to easily animate a parent object WITHOUT animating it’s children?

The context is I have a buggy in my game, which I’d like to shake when it drives over grass, but I don’t want to have to correct the positions of the wheels on the ground - I just want to shake the body of the car.

Any ideas?

Normally you would add the model of the buggy also as a child to the root object. That way, you can animate the body without it affecting your wheels, or the physics of the car (since I assume the root also has rigidbody + collider attached).