I am very curious if the animating track effect as seen in the video below is possible in Unity3D (Pro). Can someone provide insight on how effects like this are created, in Unity, or in general? Is this programmatic or done using a 3D modeling tool?
But if I was to do this… I’d mix something along the lines of…
Gradients with the base color being changed, then change the alpha value at a pulse… (If it follows music/sound, couldn’t tell (To late for loud noises lol), then you’d have to do something special… I know that Unity has some kinda audio spectrum stuff, but I’ve never played around with it). But basically, short answer yes, it is possible. Long answer: It’ll be hard. No one has done it before (At least not publicly, that I know of), so you’d have to start by scratch, and sure people would help and what not if you have specific questions, but ultimately it’ll be on you…
Further, lighting in Unity is pretty good, spot lights and what not, you can change the colors of these (I believe) and you can add the gradients like mentioned (Someone did it with a timer in one of the higher rated questions, just have a look at the top ones, I think it’s on page one), and you can combine all these things, add in some particles with changing colors, and I’m sure you can come up with something =).