I am trying to change the texture of a plane with 200 image textures.
My issue is that if i put a speed value the image will start jittering for some reason.
It works well with speed 0 only.
IEnumerator AnimateVision()
{
for (int i = 0; i < BaseMap.Length; i++)
{
m_Renderer.material.SetTexture ("_BaseMap",BaseMap*);*
m_Renderer.material.SetTexture ("EmissionMap", BaseMap*);
yield return new WaitForSeconds(Speed);
if (i == BaseMap.Length - 1 )
_{*
i = 0;
}
}
}