Animating tube prefabs problem (2D Sprites)

Solved

I tought that the problem was that the tubes instantiated from prefabs all had the same animator, but then I checked 2D tutorial again and all the spawning enemies have the same animator aswell; although it’s slighlty different in the 2d tutorial because all the enemies are already animating when they spawn, and do not animate “on comand” as I want to.

Do I really have to attach a different animator to each instantiated tube?

EDIT:
I’m an idiot.
For all this time I was triggering the prefab animator, resulting in the animation of all the instantiated gameobjects…

Simply solved by acting on each individual gameobject animator through script.