Animation affects Sounds - WHY?

Hey all,
I’ve created an object (a Zeppelin) which plays a music (3d sound), in a 3d world.
The idea is to hear it coming closer and going away (or flying… whatever… :smile: )
I’ve decided the easiest way to animate its rout is with Unity’s Animation Editor, but after doing the whole animation (only touched Transform and Rotation) i couldn’t not notice it’s also affecting the sounds pitch and speed! :face_with_spiral_eyes:

is there a way to make it plays the sound normally, without to be affected by the animation?

Help!!!

Thank’s
Schpitz

Turn off doppler.

–Eric

Thank’s !!!