Hey all,
I’ve created an object (a Zeppelin) which plays a music (3d sound), in a 3d world.
The idea is to hear it coming closer and going away (or flying… whatever… )
I’ve decided the easiest way to animate its rout is with Unity’s Animation Editor, but after doing the whole animation (only touched Transform and Rotation) i couldn’t not notice it’s also affecting the sounds pitch and speed!
is there a way to make it plays the sound normally, without to be affected by the animation?
Help!!!
Thank’s
Schpitz