Animation algorithms without branching/conditionals

Anyone know of a good repo of examples of animation algorithms that deliberately avoid branching/conditionals?

Would like to read/see/learn from, out of curiosity.

what kind of animations is that for?

It’s not for any kind of animation… it’s just that I know animations well, so I’m hoping someone’s made a bunch of eases etc with an attempt to be branchless, so I can read examples with an objective I’m familiar with.

ah ok,
then adding this just as a initial reference then (those look pretty clean already)

These are all traditional equations for these sorts of things, nothing tricky enough to need conditionals, other than the bounce, which does use them.

I’m looking to see what it’s like to try abstract away from conditionals.