Hi,
I’m importing objects that have been animated via XSI but they are all moved because of their parent to a null. I’m not seeing the movements in Unity 3 so I thought maybe it was because of the nulls.
Any help or advice is appreciated.
Thanks
Hi,
I’m importing objects that have been animated via XSI but they are all moved because of their parent to a null. I’m not seeing the movements in Unity 3 so I thought maybe it was because of the nulls.
Any help or advice is appreciated.
Thanks
I don’t have XSI/softimage installed right now, but I think there’s an option during FBX export called “Keep XSI Effectors” that is related to this. Sorry if that’s not relevant, but it’s something I’ve had to disable in the past for something else.
I’ll check it out thanks.
Alright that didn’t seen to work. I made a basic cube and exported it using crossover 4 and it animated with the null… I’m not sure what the deal is with my model. It’s pretty complex and there is a ton of parenting so I’m not really sure what about it is blocking the animation from working.