Animation - animated cars in the background - add an offset to the imported animclip.

Hi

I’m adding cars to my viewer, so I’ve do 3 different cars animated in one way and 3 other in the other way. I would like to duplicate them and be able to add a delay for the animation starts. So the clones of the car 1 don’t start all at the same time, and I want a loop on all of this. (it’s animated in maya).

Is it possible to do it in unity without scripting? is there a way to offset the animation ?

Or should I use a script which launch the looped animation after x secondes?

Thank’s for you help.

BooBi

Could you just offset the starting position of each car instance and let them all start animating without a delay? If you really do need a delay, you’ll need to use a script to start the animation playing after the required delay time.