Animator/animator, when fired overwrites ALL positions of all bones it controls.
In your scenario this could could be either default skinning pose, OR, more likely it is default mecanim pose. Because when you configure humanoid avatar and go to the testing tab (or whatever it is called), the model will be posed like this.
By the way, I do not recommend animating things in unity, because it uses euler angles for rotation, which makes animating rotations painful.